You is being as R-Hero.

 a one-man rescue team. Miners working in a Mount Cave are trapped, and now it's up to Roderick to reach them in this little retro adventure game.

This version is based directly on the  2009 remake of the same game, but has redone in a another language than that remake was in (from BlitzMax to Glbasic). Howover all background and foreground  tiles graphics have been completly redone, but still reuses the sprites from the 2009 remake. Thanks Lobo.

This beta version  contains all 20 original levels from the original game and also now have 20+1 unique levels called Game B. Im might came with more levels, so the game is still on progress. If you Play Game B-Pro, you will see the extra little bonus level you start with.

The demostration in this game is now done and he should have practiced quite well on all the game levels, include the new one. Hopefully he dont got stuck somewhere in the levels, so he dont complete the levels. 

Keyboard Controls:
Arrows or WADS keys to move.
Down or S to set a bomb on the floor.
Z,X,C,V and Y to shoot.

Known issue:
If keyboard does not working, you might need to refresh the game (often Ctrl-F5). Im not sure why this happens.

Touch & Mouse Controls:
This game is also controllable by touch as well mouse, but clearly best to been played on the keyboard, but have tried my best to get a good touch controls as possible. In this case you can fly up and shoot same time with a button, which worked best.

This due flying diagonals was very hard to do on a touch screen, but fell this was much eaiser to control, so dont shoot constactly when not needed.

NEWS:
Version 1.02 released in Ma 25 - 2025
- Score for diamonds give 2000 points, you now get even more extra Power for collect. Im also choosen to give more power too as some levels may been too hard due too low timer and no time to explore.

But there is a a catch:
This only happens while you playing in normal mode, not in pro mode (when the game choose random levels). Then the aboce values is changed back what as its was in eailer versions!

Version 1.01 released in Sep 09 - 2023
- Gave a bit more time for the Power.
- Added some more power when collect a diamond.


Version 1.00.1 released in Jun 29 - 2023
- Just fixes the computer player in some levels to its dont get stuck.

Version 1.00 released in Juni 4 - 2023

Comments

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Good job. I played it for a while; so I cannot say it doesn't pass the test--it feels extremely faithful and good. I can tell you spent a bit of effort to nail the physics.

I think the general aesthetic works--even kind of resembles some of the lesser box art branding for the game. But it almost seems like the artist was trying to make the art assets look bad. Why!? You did such a solid job with the game otherwise.

Clever UI control scheme once you discover it.

I would recommend at least putting the dynamite counter, if not also the lives counter, at the bottom of the screen with the oxygen (I think that's what that was?) meter. Keeping them together let's me "keep my eyes on the road", rather than darting to both extremes of the display and away from the playfield. There was one point where I was next to a wall; I looked down and didn't see any dynamites or any indication of whether I had any. I instinctively pressed down to check and I guess mentally I was not prepared to see a live stick of dynamite at my feet. Suffice it to say, I didn't survive!

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Im have forgot completly to reply to this comment as im was focus on other games (like Head Over Heels and such).

The main reason the status is in top amd buttom is im only have one line to do all stuff to avoid to have too many issues with all kind of screen ratios. Score and bombs can newer on the bottom as its may cover by the fingers as well.

Im designed like that in the 2009 game as well. So im choosen to keep as its was.

Also its a second attempt for remake this game (first was from 2009 if im remember right).

Btw the art assests for sprites is all from 2009 game, but got new tiles for this version. Im wanted to do that as a spirit from my the first version.

Howover im does think the oxegyn is a bit too short, but all levels is completable throught.

Im have extended that a bit again in v1.02, but only in the normal play, not in pro mode, when the game choose random levels. So you have change to explorer the levels im did better.